E3 2016: This isn't what I wanted at all, I want the original Prey 2

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Some games, as much as it pains me to say it, just shouldn’t be made.

But the Prey 2 I saw four years ago, the one developed by Human Head Studios and featured a human bounty hunter stranded on an alien world, didn’t belong in that category.

The details have begun to fade over the years, replaced with newer and fresher games and more rehashes of old titles than I’d care to talk about but, about four years ago, I actually got a chance to see Prey 2 first-hand in a rare closed-door demo.

I don’t remember everything, but I can recall that it had a rich world and a silent protagonist who stood on the right side of the law with weapons that would make Boba Fett green with envy. It had a plot line that, while threadbare at the time, held a lot of potential.

It was like Star Wars had a lovechild with Oddworld: Stranger’s Wrath, and that was something I never knew I wanted until I had it sitting in front of me

Even though I wasn’t allowed to play it – I was told that the game was far too prone to crashing to let someone who wasn’t on the development team try it – I thought about it for months after I saw it. It was like Star Wars had a lovechild with Oddworld: Stranger’s Wrath, and that was something I never knew I wanted until I had it sitting in front of me.

It was a painful pill to swallow back in 2012 when Bethesda pulled the plug on what could’ve been another brilliant IP, but that wound was re-opened this week when Prey re-emerged at Bethesda’s E3 2016 keynote as a twisted, confusing sci-fi first-person shooter.

Prey

Oh Prey, what have you become?

Admittedly, we don’t know much about the new title, other than that it takes place in the near future and borrows, at least a little from the plot of Groundhog Day.

But everything we’ve seen so far looks nothing like the game that I saw four years ago and, even stranger, nothing like the original.

Here, check out the trailer for yourself: