In Depth: Turtle Beach's latest device enhances sound for the hard of hearing


When the gaming audio gurus at Turtle Beach set out to design the HyperSound Clear Stereo System, they had to acknowledge some hard truths.

The first? As much as we hate to admit it, we’re all getting older. We’re not the same kids we were 20, 30 or even 40 years ago, playing [insert your childhood gaming console here] in the living room while mom and dad read the paper and urged you to get some sun already.

Secondly, due to our age and/or listening habits, we’ve probably lost a good deal of our hearing.

The National Institute on Deafness and Other Communication Disorders (NIDCD) estimates that about one in eight people aged 12 years and older have hearing loss in both ears, while about 15% of adults in America between 20 and 69 years old have high frequency hearing loss due to exposure to noise at work or during leisure activities.

Yeah, it sucks.

One last fact, and it’s an important one: according to the NIDCD, among adults aged 20 to 69, approximately 16% who could benefit from wearing hearing aids have ever used one.

In short, there are a lot of us out there who probably need hearing aids and are just too brazen – or embarrassed – to use them.

Turtle Beach HyperSound Clear

Science and sound

Turtle Beach’s solution – what revealed this hearing-loss problem to me in the first place – is called HyperSound Technology. It uses precise beams of sound that carry additional mid and high frequencies to supplement traditional TV speakers.

It’s unusual, yes, but also pretty impressive, too.

Beams of high-frequency sound might give off a far-fetched, sci-fi vibe, but they really do exist, and Turtle Beach is using the vehicle to transmit enhanced audio directly to your ears.

In a brief demo, Turtle Beach set up the two reflective sound emitters, a base station and a PS4. For the demo, representatives brought both the latest Transformers flick and James Cameron’s Avatar on Blu-ray. Figuring that there’d be more details in Avatar, I went with that.

Turtle Beach HyperSound Clear

They rolled a chair into the middle of the room and pointed the emitters (the silver, mirror-looking devices you see above) towards it.

Before sitting down, I was asked to stand off to the side while the movie started. It sounded like it always had when I watched it in my own living room, minus the 7.1 surround sound. The audio was passable and the details were existent, though not totally immaculate.

Then, I was asked to sit in the chair. The difference was night and day.

The emitters created a directional beam of sound, focused on a singular point. They said the system is designed for most living rooms and could accurately reproduce sound for about 15 to 20 feet before experiencing diminished results.

Those sitting close to you, say, on a couch nearby would be capable of hearing the enhanced dialog and effects, but would need to mostly rely on the TV or whatever speaker you have hooked up for audio.

Dialog that I struggled to hear before and had just considered impossible to hear was now entirely understandable. I imagine how games like Call of Duty would sound with this level of clarity, and how many details I’ve missed out on over the years unknowingly.

The only problem I noticed is that it worked too well sometimes. Scenes with excessive yelling or gunfire came off as harsh and overwhelming – those details don’t need enhancing.

However I was told that this sensitivity could be customized to your tastes and needs. If someone can hear moderately well, the HyperSound unit can be tuned to accentuate higher frequencies, like dialog, and leave the lower frequencies untouched.