Versus: Project Scorpio vs PlayStation Neo: which is better (so far)?


We may be over a year away from having Microsoft and Sony’s new console upgrades in our living rooms, but there’s been plenty of discussion from both sides about what Microsoft’s Project Scorpio and Sony’s PlayStation Neo will and won’t do.

And while some pundits out there might say it’s just too early to tell what the next set of systems will be capable of, if the current console generation has proven anything it’s that early details – even if eventually changed – are important in figuring out the final direction that platforms will ultimately take.

How systems are talked about pre-launch ultimately determine how many units will be sold once the console comes to store shelves. Need an example? Just look at Xbox One.

Microsoft started the conversation with always-online requirements and DRM that scared the public pantsless before backing away and re-evaluating what gamers really wanted from the next generation of systems, finally settling on Blu-ray and DVR support as the cornerstones of the new system.

Microsoft’s early missteps and policy changes put the Xbox One behind the PS4 in both hardware and retail performance, and have ultimately determined how the system has been seen by the public for its first few years of life.

So, while there’s little in the way of hard and fast specs out there, the next few months of platform prognostication and subsequently redrawn plans may give us a sneak peek at what this mid-generation console war will actually look like when Microsoft and Sony finally pull back the curtains.

Project Scorpio vs PlayStation Neo

Project Scorpio’s first steps

Let’s go back in time to June 10, 2013 to E3 2013 in Los Angeles, California.

That morning, Microsoft had the unenviable position of presenting its next generation of gaming before PlayStation. Microsoft didn’t do a bad job, exactly, but a high sticker price gave Sony the ability to react to the Xbox One’s shortcomings, winning that E3 and the subsequent two years for the PS4.

Microsoft’s biggest was its attempt to make the Xbox One a dedicated multimedia machine at the expense of prioritizing games, a mistake that still haunts the company.

Compare that day back in 2013 to the Project Scorpio reveal at this year’s E3, where the most “written in stone” specs of Scorpio were divulged.

Microsoft gave us a lengthy three-minute reveal that featured top developers and executives gushing about what Microsoft’s console upgrade was capable of: 4K gaming, a console capable of “high-fidelity VR,” and other impressive-sounding feats like “uncompressed pixels of the highest quality that anyone’s ever seen.”